Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


Biotech | Cybernetics | Magitech | Necrografts | Personal Upgrades | Species Grafts


Magitech

Source Starfinder Armory pg. 90
Requiring both surgical skill and arcane mastery to create and install, magitech augmentations are a combination of cybernetic and magical components. These augmentations usually contain elements such as mystically charged crystals, starmetal alloys, and rune-covered microchips and are highly sought after by those who wish increase their magical might, such as technomancers. However, any spacefarer can benefit from even the most basic magitech augmentations.

Magitech augmentations follow much the same rules as all other augmentations in regards to implantation, activation, and removal (see page 208 of the Core Rulebook). Though they can be detected and crafted as if they were hybrid items, once they are installed, they become a part of your body and generally can’t be affected by abilities that disable or destroy hybrid items.


Holographic Eyes

A tiny rune is carved into your occipital lobe that is magically connected to microscopic holographic projectors implanted in your eyes. As a standard action, you can create an illusion that functions as holographic image with a spell level equal to the model number of your holographic eyes at any location you can see within range. You must concentrate on the illusion as a move action to maintain it, and you must keep your eyes on the illusion to concentrate, treating all other creatures as if they had concealment. Casting a spell (including creating a new illusion with your holographic eyes) immediately ends your concentration. The effect’s caster level is equal to your level, and the Will save DC to disbelieve it is equal to 10 + half your level + your Intelligence modifier.

Holographic Eyes, Mk 3

Source Starfinder Armory pg. 92
Item Level 17; Price 266,000; System Brain and eyes


Holographic Eyes, Mk 1

Source Starfinder Armory pg. 92
Item Level 10; Price 18,300; System Brain and eyes

Holographic Eyes, Mk 2

Source Starfinder Armory pg. 92
Item Level 13; Price 49,700; System Brain and eyes

Holographic Eyes, Mk 4

Source Starfinder Armory pg. 92
Item Level 20; Price 820,000; System Brain and eyes